Bloc by Bloc: The Insurrection Game
A game by R.D. Lee and T.L. Simons
The day is about to break, but the barricades hold fast against the enemy.
We are bruised and bloody and weeping, but we stay strong.
We feel it in our bones, and hear it singing in our blood: the city will soon be ours.
We shout in one voice, our hearts about to burst.
We raise our fists and touch our rags to the flame.
I imagine your mileage may vary depending on your political persuasion, but Bloc by Bloc is such a thrill. It’s a board game that simulates the mechanics of urban protest uprisings, while raising this instructive question in the player’s head: what does a Bankrupt Junior College have in common with a Polluted Slum? Or a Smartphone Factory with an Immigrant Detention Center? Bloc by Bloc heightens the connections between them by treating these ostensibly different zones, marked by demographic disparities, as analogous sites of capitalist repression and anti-statist resistance.
Your objective in Bloc by Bloc is to occupy and liberate a number of different city districts while building barricades, looting markets, and fending off the riot police—all before the tenth night, when the military is called in.
The crucial lesson here for the players—and perhaps true for radical social movements as a whole—is the necessity for cooperation and solidarity between seemingly different factions uniting against a common enemy.1 In the game, this common foe is the police, who act as the armed representatives of the capitalist state. There’s almost no way to liberate a zone on one’s own without the assistance of another faction. One faction builds the barricades; another brings the Molotovs.