My Favorite Solo Board Games of 2020: #4, Agricola


A game by Uwe Rosenberg

Lookout Games.

BGG listing.

She looked out the window of her stone house at the fields bathed in the soft amber glow of sunset, and at her children coming home with their arms full of sheaves of wheat, and with smiles on their ruddy cheeks, and her husband not far behind, his stride tired but confident, leading a cow back from pasture. Her heart was full.

But there was just one thing, one trifle of a thing that bothered her about this otherwise wonderful and patient man with whom she had chosen to spend the rest of her life, and she told herself that in the morning, she would finally take him aside, and point out how the cow in her living room simply took up too much space.

Agricola meeples
Sometimes it’s OK to have a cow in your house.

What a delightful game this is. I must confess that a big reason for that delight must be Agricola’s evocation of some long-buried childhood memory of playing with little sheep and little cows and little pigs and little wooden fences.

Agricola player board
My farm at the end of a game, as seen from above: five fields, pastures, and a four-room house.

My delight comes also from the satisfaction at the end of the game of looking at my farm and my animals and my house and see what I had created. The fact that I call it “my” farm and “my” animals says a lot; I’m looking at my shelf of board games right now and can’t think of a game where I use the same possessive pronouns. (My mechs? My investigators? My mage knight? It’s just not the same.)


My Favorite Solo Board Games of 2020: #5, Bloc by Bloc: The Insurrection Game

Bloc by Bloc game cover

Bloc by Bloc: The Insurrection Game

A game by R.D. Lee and T.L. Simons

Out of Order Games.

BGG listing.

The day is about to break, but the barricades hold fast against the enemy.

We are bruised and bloody and weeping, but we stay strong.

We feel it in our bones, and hear it singing in our blood: the city will soon be ours.

We shout in one voice, our hearts about to burst.

We raise our fists and touch our rags to the flame.

I imagine your mileage may vary depending on your political persuasion, but Bloc by Bloc is such a thrill. It’s a board game that simulates the mechanics of urban protest uprisings, while raising this instructive question in the player’s head: what does a Bankrupt Junior College have in common with a Polluted Slum? Or a Smartphone Factory with an Immigrant Detention Center? Bloc by Bloc heightens the connections between them by treating these ostensibly different zones, marked by demographic disparities, as analogous sites of capitalist repression and anti-statist resistance.

Your objective in Bloc by Bloc is to occupy and liberate a number of different city districts while building barricades, looting markets, and fending off the riot police—all before the tenth night, when the military is called in.

The crucial lesson here for the players—and perhaps true for radical social movements as a whole—is the necessity for cooperation and solidarity between seemingly different factions uniting against a common enemy.1 In the game, this common foe is the police, who act as the armed representatives of the capitalist state. There’s almost no way to liberate a zone on one’s own without the assistance of another faction. One faction builds the barricades; another brings the Molotovs.


My Favorite Solo Board Games of 2020: #6, Vengeance

I’m cheating a bit here. My 6th favorite solo board game of 2020 is Vengeance; see a longer session report and review.


My Favorite Solo Board Games of 2020: #7, Orchard


A game by Mark Tuck

Side Room Games.

BGG listing.

And so you take a breath, your mind still, even in the center of the whirl of reds and yellows and purples, and the harvest begins.

I was really surprised to see this game show up so high on my list, but I think I know why. No other game in my collection puts me in such a state of relaxed, but focused, hypnosis. For me, playing Orchard most closely approximates the experience of pure flow.

I draw a card, I look for patterns in the cards on the table, I lay the card down. This is the game.


My Favorite Solo Board Games of 2020: #8, Arkham Horror

Box cover for the revised (2007) edition of Arkham Horror (Source: Wikipedia)

Arkham Horror

A game by Richard Launius and Kevin Wilson

Fantasy Flight Games.

BGG listing.

The fog crept inexorably into the city, a grey blanket of corruption that seethed malevolently in the damned streets. His mind reduced to that of a gibbering simian, Ashcan Pete lay helpless on the ground, his limbs torn to ribbons by the putrefied teeth of the Byakhee. He bled out slowly, his blood watering the cursed soil of Arkham, and around him grew the sound of an unspeakable, infernal howling. The ninth gate is opening, Pete whispered, his last shred of lucid thought. His dying words were a phlegm-choked rattle in his throat, and then the world went black.

Arkham Horror is a shambling inter-dimensional beast of a game, and I mean that in the most complimentary way possible. It can be fiddly, and it can be very random. But its arbitrariness is part of its shaggy charm, like when you’re doing research in a carrel in the library, reading up on R’lyeh, minding your own business, and suddenly a bunch of robed thugs appear from nowhere, beat you up for your library card, and throw you out into the streets of Arkham where a ghoul just so happens to have spawned, and it takes a bite out of your arm, and the whole experience drives you insane, and you wake up the next morning in Arkham Asylum with half your stuff gone because the ghoul grabbed your spell books even though it doesn’t have time in its busy day to kick back and read.