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Mage Knight: Session Report and Review

For a few years now I’ve been writing session reports over at Board Game Geek. I thought I’d expand on some of my entries—especially the ones where I dive into something more creative—and post them on the blog. Below is the first one I ever wrote, back in March of 2016, followed by a new section that describes the game a little more for non-gamers, then some thoughts on why I like it.

The Mage Knight box cover.

Mage Knight

A game by Vlaada Chvatil.

Wiz Kids.

BGG listing.

Tovak paused in his weary trudge and lifted his helmet to look at the White City behind him. He was reluctant to leave his swordsmen behind, but they were spent, riding under the Banner of Fear, having expended their energies in conquering the beast guardians of the city. Now they were healing their sore limbs with drink, and perhaps other unsavory pursuits besides, and Tovak could not blame them: he had, after all, threatened them by his sword to join his company, and he was now known as a mage knight of ill repute.

Tovak turned to face the lake, the cold moon shivering on its surface. It was deceptively calm. The villagers had spoken of a rampaging draconum hidden in its depths, and Tovak warmed to the challenge, despite his weariness. He had battled its likes before, in a tomb just a few leagues away; the sepulcher had yielded a spell written on parchment, and four mana crystals, the greatest haul of his career. But slaying this draconum was his last chance to prove himself a mage knight of some renown, and to repair his tarnished reputation—one final attempt before the sun rose.